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GPU Optimization for Unity
Technical artists and game developers who want to become the go-to person for profiling and optimization in any game development studio.
Does optimization feel like guesswork? Are profilers hard to read? Do you tweak shaders and settings, but the frame time does not change? Many people never learn what actually costs GPU time, so they keep trying random fixes.
This community is here to change that.
I am Jan Mróz. I help technical artists and game developers improve GPU and rendering performance with a simple workflow:
1. Profile
2. Find the real bottleneck
3. Fix the right thing and verify the result
What you get here:
✔️ Weekly profiling calls
✔️ Occasional webinars based on what the group needs
✔️ Help with profiling, shaders, and rendering performance
This is a new community. First members help shape the topics and format.
If you have a profiler screenshot or a clear performance goal, post it. I will tell you what to check next.
Does optimization feel like guesswork? Are profilers hard to read? Do you tweak shaders and settings, but the frame time does not change? Many people never learn what actually costs GPU time, so they keep trying random fixes.
This community is here to change that.
I am Jan Mróz. I help technical artists and game developers improve GPU and rendering performance with a simple workflow:
1. Profile
2. Find the real bottleneck
3. Fix the right thing and verify the result
What you get here:
✔️ Weekly profiling calls
✔️ Occasional webinars based on what the group needs
✔️ Help with profiling, shaders, and rendering performance
This is a new community. First members help shape the topics and format.
If you have a profiler screenshot or a clear performance goal, post it. I will tell you what to check next.